so after what dan had said i thought about the situation and went online for tutorials, unable to find anything helpful i remembered the use of soft and rigid bodies with an implied gravity field to create a physics based bouncing ball.
i thought of tweeking the gravity options to lower gravity and make the atmosphere thick like water.
tests show the results
these tests show that the dynamics could work and it diffuses the issue of objects passing through each other BUT, in doing so the objects are unable to be animated so the finished product would look fake and stilted, there is very little control over the objects. also when there are multiple objects with dynamics applied maya lags in playback due to the amount of computing, but the render is relatively quick.
so after the tests i have come to the conclusion that dynamics would not be the way forward and that the net of fish has to be struck from the script in order for the film to appear good and finite
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