so the kid imports successfully yay but we now have the task of reassigning textures to the kid. we began with fahran and started reassigning the textures, in doing so we discovered that several nodes and shaders had either dissappeared or had been corrupted so fahran kindly redid the shaders in the morning.
this then lead to the thought of having to create a new shader network for everyshot that included the kid. fahran discovered a tool called export shader network this enables us to create a set of shaders for the kid that retain the texture information and in an empty scene we can simply import this shader network scene and it attaches itself to the character. this is extremely useful and will hopefully speed up production when it comes to rendering.