Friday, 27 May 2011

rigging process and breakdown

so here is a brief description and breakdown of the rig that i produced for Patience, i created the skeleton and all the controls, i also painted the weights for the character.

i found the process of creating the FK Spine the hardest but most rewarding as through this process i was able to further understand the task of rigging and i now have a new set of tools to use when i rig in the future.

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