Wednesday, 18 May 2011


so i have capped off my concepts as im pretty happy with the shape and design of the thing and intend to use the following process to model the beast.

i intend to do a low poly model of the kraken in maya and then export the mesh to zbrush to then add extra detail and make the character better in general, i will then export the altered mesh back to maya to texture and rig.

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